Avoid getting cooked! Tilt, roll, and dodge your way to freedom. Survive dastardly kitchen contraptions alone or with friends in this couch co-op arcade game inspired by 1950's rubberhose cartoons and big band jazz music.

🍳 How to Play

  • Tilt, spin, and jump your cutting board to protect your foodgitives from kitchen hazards
  • Survive the Time Goal at the bottom of the screen
  • Collect Starfruit to unlock new levels (currently there is only one level)
  • Each star collected makes you larger and heavier
  • For Couch Co-Op: Foodgitives need the help of the player controlling the Cutting Board to give them momentum to move/jump. Each Foodgitive has an arrow showing the direction they're trying to move.

⌨️ Keyboard Controls

ActionPlayer 1 (Platform)Player 2 (Food)
Join / Confirm / JumpSpacebarSpacebar
Start GameEnterEnter
CancelEscapeEscape
MoveWASDWASD
Spin PlatformArrow Keys-
Power-UpsQ / EQ / E

 

🎮 Gamepad Controls

ActionPlayer 1 (Platform)Player 2 (Food)
Join / Confirm / JumpAA
Start GameStartStart
CancelBB
MoveLeft StickLeft Stick
Spin PlatformRight Stick-
Power-UpsL / R TriggersL / R Triggers

 

📧 Subscribe for Updates!

Get email updates every month with the newest gameplay features, foodgitive characters, enemies, and kitchen arenas. Share your feedback with me and shape the direction of the game. Plus, subscribers will get something special in-game in the future.

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSolo Man Games
GenreAction
Made withUnity
TagsArcade, Bullet Hell, Cute, Difficult, Funny, Local Co-Op, minigames, Short, Singleplayer, Time Attack
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Playstation controller
MultiplayerLocal multiplayer
Player count1 - 4
LinksHomepage

Development log

Comments

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looks amazing, keep it up!

cool game all-in-all, me and my brother played it together. It was chaotic and fun, and we played for longer then I thought. I will say that the spermarket mechanic didn't makes sense, we seemed to enter the place where you could select your powerups at random, and powerups that were used still appeared as if they were usable. They also didn't seem to do much, maybe an invincibility powerup would be more impactful

I'm so happy you tried the multiplayer mode, thank you for your comments 😊 I just uploaded a new build fixing the power-ups not working correctly after reset.

Duly noted that the Supermarket is confusing. I'll add a tutorial in the future.

More power-ups will be coming soon!